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Unity runtime fee is over

Since I covered the whole unity fiasco a year ago, it seems only fair to share the good news as well. This week, exactly one year after the announcement of the dred Unity runtime fee, we got the news that the runtime fee is no longer with us. On September 12, 2024, exactly one year …

Godot Digest

I started this small side project this year (2024). The main goal is to provide a Godot newsletter with all the news regarding the engine. Right now, it is a bi-weekly digest that covers everything related to the engine and also as much as I can gather of the community content. Godot Digest is available …

Postmortem: looking for a job in 2023

This is my first post of 2024, and I wanted to share my experience trying to get a job during 2023 in the US. As usual, with this kind of post, you should take it with a grain of salt. Why? Because that was my experience in a specific situation, industry, and skills. Still, I …

My Coding History

A few weeks ago, in a Discord server, we started talking about programming languages and our experience. Which one do we prefer, the one you started learning to code, which one is better, that kind of stuff. That conversation made me check my history in terms of programming languages, so here I’m trying to list …

Unity new Runtime Fee

Out of the blue, Unity Technologies decided to change the pricing model for their engine. This change applies in January 2024 and is valid for every game using Unity, past, present and future.

We review the changes, answer some questions, and give some thoughts on these changes and how they will impact the industry.

Encumbrance in Video Games

One of the topics regarding Starfield is one that is part of every game Bethesda releases and is the mechanic of encumbrance.

More or less, this mechanic is hatted by every player in games like Starfield. So, why is it still a thing in most games? How does it work in Starfield as a study case?